Here's a chronological sequence of screen-grabs showing progress on the 0x10c shape editing engine so far. As of now, you can easily resize and move cubes, as well as squeeze down the size of their top plain to change them into symmetrical trapezoid-like shapes. Texture shading is now supported, and for a brief amount of time, he enabled smooth shadows (which look great, but slow the frame rate by 10x). Take a look:
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