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A Screen-Grab Roundup of 0x10c's 3D Shape Editor Engine Progress So Far

Apr 7, 2012 11:06 PM

Here's a chronological sequence of screen-grabs showing progress on the 0x10c shape editing engine so far. As of now, you can easily resize and move cubes, as well as squeeze down the size of their top plain to change them into symmetrical trapezoid-like shapes. Texture shading is now supported, and for a brief amount of time, he enabled smooth shadows (which look great, but slow the frame rate by 10x). Take a look: 

3D rendering of colorful cubes in a virtual space.

Code editor interface displaying programming code.

3D rendering of colorful geometric shapes floating in a gray environment.

Prototype display showing blue text on a screen.

Computer screen displaying BASIC programming code with blue background and white text.

3D computer graphics prototype showcasing colorful geometric shapes in a virtual environment.

3D rendering of geometric shapes inside a textured environment.

3D environment with colored blocks and numerical display.

Digital display showing the number "0x10" in a programming or gaming environment.

3D environment featuring floating geometric shapes and colorful blocks.

3D game prototype environment with floating numbers and colorful blocks.

Blue computer screen displaying a command prompt error message.

Coding interface displayed on a computer screen.

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