0x10c News

News: jDCPU-16

Hello everyone! I'd really love for my implementation to get more popular and become one of the official java implementations of the DCPU. If you could help me out by bug testing or sending me a pull request to add new features, that'd be awesome. Thanks!

News: A Screen-Grab Roundup of 0x10c's 3D Shape Editor Engine Progress So Far

Here's a chronological sequence of screen-grabs showing progress on the 0x10c shape editing engine so far. As of now, you can easily resize and move cubes, as well as squeeze down the size of their top plain to change them into symmetrical trapezoid-like shapes. Texture shading is now supported, and for a brief amount of time, he enabled smooth shadows (which look great, but slow the frame rate by 10x). Take a look:

News: Don Williamson's Real-Time Web-Based DCPU-16 Emulator & ASM Code Editor

Don Williamson shared his real-time web-based code editor & interpreter for the DCPU-16 Virtual Machine. It makes nice use of the canvas tag for a beautiful blue console, features a real-time recompile as you type, and thanks to some custom DCPU-16 support for Marijn Haverbeke's wonderful CodeMirror syntax highlighting textarea library, it'll give you real-time error feedback as you type.

News: Hector Martin's Alternate DCPU-16 Proposal Would Allow for a Better C Compiler

The developer community has already made some incredibly quick progress on implementing assemblers, interpreters, and emulators for the proposed virtual computer in 0x10c, Notch's latest game. But the truth is that the majority of programmers out there couldn't be bothered with spending enormous amounts of time writing anything much more complicated than a "hello world" application in assembly. What's on the top of everybody's mind is creating a compiler for a more widely used language.

News: Welcome to 0x10c World! A Community for Mojang's Latest MMO Space Game

Yesterday, Mojang announced their next video game project 0x10c, and the response has been tremendous. Discussions have covered everything from the math mystery over the game's name, to creating projects that interpret the assembly instruction code the in-game computers use (more on that later), to the debate over why a monthly fee would be required to play online in the "multiverse". To answer that last one, Mojang wants to run everyone's virtual computers in their cloud, even if the user is...

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